MA.K.AR.1.1

For any number from 1 to 9, find the number that makes 10 when added to the given number.

Clarifications

Clarification 1: Instruction includes creating a ten using manipulatives, number lines, models and drawings.
General Information
Subject Area: Mathematics (B.E.S.T.)
Grade: K
Strand: Algebraic Reasoning
Status: State Board Approved

Benchmark Instructional Guide

Connecting Benchmarks/Horizontal Alignment

 

Terms from the K-12 Glossary

  • Number Line

 

Vertical Alignment

Previous Benchmarks

 

Next Benchmarks

 

 

Purpose and Instructional Strategies

The purpose of this benchmark is to explore addition and lay a foundation for fluency in later grades. This benchmark provides the foundation for the strategy of making a 10 that can be used as the scale of addition increases in later grades (MTR.5.1).
  • Instruction allows students to flexibly discover addends that make 10 using strategies and manipulatives. Strategies and manipulatives include addition and subtraction facts, counting with fingers, ten frames, number lines, models and drawings (MTR.2.1). 
  • Instruction includes the use of the commutative property (not by name) as a strategy for adding. 
    • For example, allow students to discover that 7 + 3 = 10 and 3 + 7 = 10 to build their understanding and extending it to find new sums. If a student knows 4 + 6 they now also know 6 + 4 (MTR.5.1). 
  • Instruction allows for students to develop verbal explanations as they learn to justify and explain their thinking (MTR.4.1). 
  • Instruction includes making a connection to related subtraction facts. 
    • For example, saying that the number you add to 3 to find 10 is 7 is the same as 10 − 3 = 7. 
  • Though there is no expectation that students name the commutative property, they should begin to discover the connections and patterns and recognize that if a + b = 10, then b + a = 10.

 

Common Misconceptions or Errors

  • Students may not connect pairs of addends through the commutative property.

 

Strategies to Support Tiered Instruction

  • Instruction includes opportunities to build sets of ten using snap cubes to represent the commutative property. 
    • For example, students build 8 + 2 and 2 + 8, 7 + 3 and 3 + 7, and 4 + 6 and 6 + 4. Students should write an equation to represent the snap cubes. Teacher asks: How is the set of 8 + 2 and 2 + 8 the same? How are they different? Does it matter which addend comes first? Do you get the same sum if you add them in a different order? 

A set of ten using snap cubes to represent the commutative property

  • Instruction includes opportunities to use five frames and two-color counters to represent addition fact families that represent the commutative property. 
    • For example, students use five frames to represent the expressions 3 + 2 and 2 + 3. Teacher should guide the students to solve the expressions and notice their sum in relation to the order of the addends.

five frames and two-color counters to represent addition fact families that represent the commutative property

 

Instructional Tasks

Instructional Task 1 

Provide students with ten two-sided counters, a cup and a ten frame. Students will dump the counters out (some will be one color face up, some will be the other color face up) and organize them onto the ten frame. With provided space students will record an addition equation that represents their counters; such as 3 + 7 = 10. Repeat the task allowing students to discover the various addends that give the sum of 10. Give students time to record their discoveries and discuss strategies and addend pairs with peers and teachers. 

Enrichment Task 1 

Patty has 3 pennies. How many more pennies will Patty need to have the same amount of money as one dime? 

Enrichment Task 2 

Mark has a dime and wants to buy a piece of candy from the school store that is worth 6 pennies. How many pennies will he receive in change?

 

Instructional Items

Instructional Item 1 

Marquess knows that 3 + 7 = 10, so he believes that 7 + 3 must also equal 10. Why is he correct? How can we use that relationship to write a new equation if we know that 6 + 4 = 10? 

 

Instructional Item 2 

Use the number lines to determine how close each number is to 10. 

4 number lines to determine how close each number is to 10

 

*The strategies, tasks and items included in the B1G-M are examples and should not be considered comprehensive.

Related Courses

This benchmark is part of these courses.
5012020: Grade Kindergarten Mathematics (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 - 2024, 2024 and beyond (current))
7712015: Access Mathematics - Grade Kindergarten (Specifically in versions: 2014 - 2015, 2015 - 2018, 2018 - 2022, 2022 and beyond (current))
5012005: Foundational Skills in Mathematics K-2 (Specifically in versions: 2019 - 2022, 2022 - 2024, 2024 and beyond (current))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
MA.K.AR.1.AP.1: For any number from 1 to 9, use objects to find the number that makes 10 when added to the given number.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Formative Assessments

Making Ten:

Students use ten frames to find the missing number to make ten.

Type: Formative Assessment

Memory:

Students use ten frame cards to play a memory game in which they find pairs that make 10.

Type: Formative Assessment

Draw Rectangles To Make Ten:

Students count how many rectangles are in a row, draw more rectangles to make 10 rectangles in each row, and write the numeral corresponding to the number of additional rectangles drawn.

Type: Formative Assessment

Bags of Apples:

Students are asked to solve a problem in which they have to compose 10.

Type: Formative Assessment

Lesson Plans

Make a Ten Your Friend:

Students will play a fun game using paper cups and counters to "roll" out combinations to make a ten.

Type: Lesson Plan

Go Fish! Ways to make 10.:

Go Fish is a really fun and interactive way to teach kindergartners about the number pairs that equal ten. This hands-on lesson will give students the engaging practice that they need to not only build number bonds to ten but also to find the missing addend and count up to ten. Students will love the Go Fish game and want to play it over and over again!

Type: Lesson Plan

10 Little Rubber Duckies: Making Sets of 10:

Uh...oh... Some rubber duckies have gone missing. In this fun and interactive lesson, students create groups of 10 using ten-frames and small rubber duck cut-outs. When given a number from 1-9, the students will find the number that makes 10 when added to the given number using a ten-frame and rubber duck cut-outs. The students will also explain how to combine two numbers to create a group of 10.

Type: Lesson Plan

Hungry Penguin!:

In this lesson, students will be using counters and ten frames to make a "ten fish dinner" for a hungry penguin named Perry. Perry likes his dinner to have two types of fish, red and yellow, and he always has to have ten fish when he eats.
Students will practice making combinations of ten by beginning with a given number of red fish and working to find how many yellow fish are needed to make a whole dinner of ten fish. After practicing with counters and ten frames, students will record one "dinner" (combination of ten) by drawing counters on a ten frame and/or writing an equation to represent their combination.

Type: Lesson Plan

Wow! That's Ten!:

This activity will show students how exciting it can be to find groups of ten. The students must be able to recognize the number that is given as the first addend. They must then be able to work, using counters and a ten frame, toward creating another group that they can add to the first group to total one group of ten. They will work first with a partner using counters and during the assessment they would be expected to work on their own. Their completion of the assessment would show just how much of the skill they have or have not mastered.

Type: Lesson Plan

Ten to Win!:

While playing Ten to Win, children represent numbers on a ten frame & determine how many more are needed to make ten. The game reinforces the number partners that make ten and supports fluency of addition and subtraction within ten.

Type: Lesson Plan

Number Pairs to Ten:

In this lesson, the students will create and write equations for all of the ways to make ten on a ten-frame.

Type: Lesson Plan

Counting On With SPLASH:

In this lesson, students will count forward from a given number while manipulating animals in a pond during a read aloud by the teacher.

Type: Lesson Plan

Shelves of Shells!:

In this lesson students will help the teacher organize seashells on two shelves. Students will represent the number ten as the sum of two numbers and then create an addition sentence to match their "shelves of seashells." Students will also be asked to create all the ways to make ten.

Type: Lesson Plan

Sums of Ten:

In this lesson, students will use counters and a part part whole mat to find the different ways the number 10 can be represented as the sum of two numbers. Students will then use this understanding to explore finding the number that makes 10 when added to a given number from 1 to 9.

Type: Lesson Plan

You Are a Smart Cookie:

The students will use M&M's to find the number that makes 10, for any number from 1 to 9, when added to the given number. Students will record the answer as both a drawing and an equation.

Type: Lesson Plan

Popsicle Math:

This lesson explores ways to represent 10. The students will use two sided counters to investigate the ways that 10 can be broken apart and put back together. The students will also work in pairs to collaborate and expand their understanding of the concept.

Type: Lesson Plan

Monster Math - Composing and Decomposing the Number 10:

This activity will have students finding ways to make ten. Students use two colors of linking cubes to make and record equations of ten.

Type: Lesson Plan

Sliding Beads:

Students will use number bracelets to practice representing numbers less than or equal to ten as a sum of two numbers. They will manipulate beads to find all possible combinations of making one number. This lesson required students to work with partners.

Type: Lesson Plan

Hidden Cubes:

In this lesson, students will play the game "Hidden Cubes" to identify the number of linking cubes hidden when the total is 10.

Type: Lesson Plan

Making Tens with Caterpillars:

In this lesson, students create caterpillars using two different colored circles to emphasize the addends that make 10. Students then write the equation they create, and do a gallery walk to record the other combinations that make 10.

Type: Lesson Plan

Filling Crayon Boxes:

In this lesson, students are presented with a problem that requires them to add crayons to a partially filled box to make a ten. Students use ten frames and dot stickers of two colors to represent the problem situation and solve.

Type: Lesson Plan

Roll and Find the Missing Ten:

In this lesson, students will use a die to generate a number. Then, students will find the number that makes 10 when added to the given number.

Type: Lesson Plan

Original Student Tutorial

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Type: Original Student Tutorial

Perspectives Video: Teaching Ideas

Connecting Geometry to Numbers:

Unlock an effective teaching strategy for connecting geometry and numbers in order to build number sense in this Teacher Perspectives video for educators.

Type: Perspectives Video: Teaching Idea

Equations on the Math Balance:

Unlock an effective teaching strategy for teaching inequalities and equations with the math balance in this Teacher Perspectives video for educators.

Type: Perspectives Video: Teaching Idea

MFAS Formative Assessments

Bags of Apples:

Students are asked to solve a problem in which they have to compose 10.

Draw Rectangles To Make Ten:

Students count how many rectangles are in a row, draw more rectangles to make 10 rectangles in each row, and write the numeral corresponding to the number of additional rectangles drawn.

Making Ten:

Students use ten frames to find the missing number to make ten.

Memory:

Students use ten frame cards to play a memory game in which they find pairs that make 10.

Original Student Tutorials Mathematics - Grades K-5

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Original Student Tutorial

Ten on the Farm:

Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial. 

Type: Original Student Tutorial

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.