Course Standards
General Course Information and Notes
General Notes
Access courses are intended only for students with a significant cognitive disability. Access courses are designed to provide students with access to the general curriculum. Access points reflect increasing levels of complexity and depth of knowledge aligned with grade-level expectations. The access points included in access courses are intentionally designed to foster high expectations for students with significant cognitive disabilities.
Access points in the subject areas of science, social studies, art, dance, physical education, theatre, and health provide tiered access to the general curriculum through three levels of access points (Participatory, Supported, and Independent). Access points in English language arts and mathematics do not contain these tiers, but contain Essential Understandings (or EUs). EUs consist of skills at varying levels of complexity and are a resource when planning for instruction.
The study of mathematics provides the means to organize, understand, and predict life’s events in quantifiable terms. Organizing life using numbers allows us to keep accurate records of objects and events, such as quantity, sequence, time, and money. Using numbers to understand the relationship between relative quantities or characteristics allows us to accurately problem solve and predict future outcomes of quantifiable events as conditions change. Many of life’s typical activities require competency in using numbers, operations, and algebraic thinking (e.g., counting, measuring, comparison shopping), geometric principles (e.g., shapes, area, volume), and data analysis (e.g., organizing information to suggest conclusions). Some students with significant cognitive disabilities will access and use traditional mathematical symbols and abstractions, while others may apply numeric principles using concrete materials in real-life activities. In any case, mathematics is one of the most useful skill sets and essential for students with significant cognitive disabilities. It provides a means to organize life and solve problems involving quantity and patterns, making life more orderly and predictable.
The purpose of this course is to provide students with significant cognitive disabilities access to the concepts and content of mathematics at the Kindergarten level. The foundational concepts of quantity, patterns, shapes, space, and time provide a framework to organize our environment and predict outcomes of quantifiable events. The content should include, but not be limited to, the concepts of:
- Quantity
- Patterns
- Two and three dimensional shapes/objects
- Shape and object attributes
- Spatial relationships
- Time
English Language Development ELD Standards Special Notes Section:
Teachers are required to provide listening, speaking, reading and writing instruction that allows English language learners (ELL) to communicate information, ideas and concepts for academic success in the content area of Mathematics. For the given level of English language proficiency and with visual, graphic, or interactive support, students will interact with grade level words, expressions, sentences and discourse to process or produce language necessary for academic success. The ELD standard should specify a relevant content area concept or topic of study chosen by curriculum developers and teachers which maximizes an ELL’s need for communication and social skills. To access an ELL supporting document which delineates performance definitions and descriptors, please click on the following link: https://cpalmsmediaprod.blob.core.windows.net/uploads/docs/standards/eld/ma.pdf.
General Information
- Class Size Core Required
Educator Certifications
Student Resources
Original Student Tutorials
Learn about the American flag by identifying colors and shapes and sorting parts of flag designs into groups in this interactive S.T.E.M. and civics integrated tutorial.
This is part 1 of 2-part series, click HERE to view part 2.
Type: Original Student Tutorial
Learn to how to recognize and write the number 5 and count up to 5 objects using 10 frames and number lines as you help Lucy the dog plan a party in this interactive tutorial.
Type: Original Student Tutorial
Help Lucy the dog recognize and write number 4. She will also learn to count up to 4 objects using a ten frame and number line in this interactive tutorial.
Type: Original Student Tutorial
Count on beginning at any number within 11-20 in this playground-themed, interactive tutorial.
This is part 2 in a two-part series. Click to open Part 1, Hopscotch Counting On: 1-10.
Type: Original Student Tutorial
Count on beginning at any number within 1-10 in this interactive tutorial.
Type: Original Student Tutorial
Help Lucy and Izzy learn to recognize and write the number 2. In this interactive tutorial, you'll also count two objects and use a 10 frame and a number line.
This is part 2 in a multi-part series. Click below to open the other tutorials.
Type: Original Student Tutorial
Help Lucy and Izzy explore the numbers 0 and 1 using writing, ten frames and number lines in this interactive tutorial.
Type: Original Student Tutorial
Learn how to wash your hands and count to 20 in this interactive tutorial.
Type: Original Student Tutorial
Learn to sort and identify two-dimensional and three-dimensional shapes in this carnival-themed interactive tutorial.
Type: Original Student Tutorial
Practice sorting, counting, and comparing by visiting the Sorting Sweet Shop in this candy-themed, interactive tutorial.
Type: Original Student Tutorial
Relative positions include up and down, top and bottom, over, on, and under, and above and below. Learn different types of up and down positions to rescue eight chicks in this farm-themed, interactive tutorial.
Type: Original Student Tutorial
Help Farmer Betsy! You'll use multiple strategies to make a ten and write equations in this interactive tutorial.
Type: Original Student Tutorial
Identify and name rectangles and squares based on their defining attributes, even if they have different sizes or positions. Join King Geo and his scout, Quad, as they search for rectangles and squares in this interactive tutorial.
This is part of a series on the defining attributes of shapes. Click the links below.
- "The Search for Shapes: Tracking Triangles"
- The Search for Shapes: Recognizing Rectangles and Squares"
Type: Original Student Tutorial
Help find hexagons based on their defining attributes for King Geo in this interactive tutorial. Learn what makes a hexagon a hexagon.
This is part of a series on the defining attributes of shapes. Click the links below.
- "The Search for Shapes: Tracking Triangles"
- "The Search for Shapes: Recognizing Rectangles and Squares"
- "The Search for Shapes: Exploring Hexagons"
Type: Original Student Tutorial
Track down triangles based on their defining attributes for King Geo in this interactive tutorial. Learn what makes a triangle a triangle.
This is part of a series on the defining attributes of shapes. Click the links below.
- "The Search for Shapes: Tracking Triangles"
- The Search for Shapes: Recognizing Rectangles and Squares"
Type: Original Student Tutorial
Practice counting on by ones from a given number zero through twenty, as you help Miranda and Jacob in this interactive tutorial.
Type: Original Student Tutorial
Learn to combine simple shapes to compose larger shapes with Robbie the Robot in this interactive tutorial.
Type: Original Student Tutorial
Help Gabriella and Olivia count groups of objects from 0 to 5 in this interactive tutorial.
Type: Original Student Tutorial
Help Becca identify and build shapes that you see in the world around you as you complete this interactive tutorial.
Type: Original Student Tutorial
Learn how to identify the similarities and differences in the number of sides of two-dimensional shapes in this interactive tutorial.
Type: Original Student Tutorial
Join Thomas and count to twenty by ones in this interactive tutorial.
Type: Original Student Tutorial
Learn to count to ten by ones with this interactive tutorial.
Type: Original Student Tutorial
Educational Games
Count along with George by popping bubbles from his bath. You can pop the bubbles by counting out loud with George if your computer has a microphone. If your computer does not have a microphone, you can click on the bubbles to count!
Type: Educational Game
Score points by sorting 2D and 3D shapes into the correct basket as they fly by. Lose points if you answer incorrectly.
Type: Educational Game
Help Froggy jump to the other side of the pond! Start with Froggy's number and click the lily-pad with the next higher number.
Type: Educational Game
Play the concentration game. Match the 2D shape to the correct name.
Type: Educational Game
Help George figure out which color hat is the most popular by grabbing hats from people's heads at the airport.
Type: Educational Game
Flowers are popping up everywhere! Help George keep track of how many there are by counting with him.
Type: Educational Game
Help George search for hidden numerals, number words, and animals in this hide-and-seek game.
Type: Educational Game
Help George catch bugs with a net to find which group has more.
Type: Educational Game
Count along as Allie counts up to 20 objects in a counting book for George.
Type: Educational Game
Help George make museum displays by picking the number of items that need be added to make 10.
Type: Educational Game
This is an educational game in which the student manipulates sticky buns to estimate and measure baking pans. The site features a kid's voice that walks the student through math explanations, game directions, and tips for estimating and measuring objects.
Type: Educational Game
Educational Software / Tool
A printable hundreds chart featuring a 10x10 table numbered 1 to 100. (found on Illuminations website under "Trading for Quarters")
Type: Educational Software / Tool
Presentation/Slideshow
In this lessons students will use this accessible, easy-to-read book that shows objects up to ten. It can be downloaded and used with PowerPoint, Impress, or Flash. It can be used on the Intellikeys keyboard with a custom overlay, or even used with 1-3 switches.
Type: Presentation/Slideshow
Tutorial
In this video tutorial from Khan Academy, called, "Measuring a golden statue", we see an example of how to solve a problem in which we measure an object with same-size length units that span it with no gaps or overlaps.
Type: Tutorial
Video/Audio/Animation
What does 100 look like? Sound like? Feel like? In this video from Teacher's Domain, Curious George helps students explore the many ways to measure 100 things.
Type: Video/Audio/Animation
Virtual Manipulatives
This interactive Flash applet supports the exploration of numbers to 100 by simulating a 100-bead string. A teacher or child can move all or some beads to the left or right to add and subtract. The controls allow users to move beads individually or 10 at a time to model different counting and calculation strategies. Users can hide or show the numbers represented by the beads. This applet lends itself well to use on an interactive white board. A PDF guide to this collection of teaching applets is cataloged separately.
Type: Virtual Manipulative
This virtual manipulative allows you to create, color, enlarge, shrink, rotate, reflect, slice, and glue geometric shapes, such as: squares, triangles, rhombi, trapezoids and hexagons.
Type: Virtual Manipulative
This virtual manipulative allows you to create patches and more complex figures using the provided 2-dimensional geometric shapes.
Type: Virtual Manipulative
This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with five slots for students to place objects, which helps students develop counting and addition skills.
Type: Virtual Manipulative
This applet contains four games (How Many?, Build, Fill, and Add) that utilize a frame with ten slots for students to place objects, which helps students develop counting and addition skills.
Type: Virtual Manipulative
This virtual manipulative allows students to draw geometric shapes and then decompose and recompose them into other shapes, using slides, turns, and flips to cut and move pieces around.
Type: Virtual Manipulative
This is an interactive game where students are prompted to distinguish between a longer or shorter object. The tool increases in difficulty as the student progresses.
Type: Virtual Manipulative
This applet asks students to save as many octopuses as possible before the timer runs out. A number of how many they can net is displayed in the top right, and they will use the mouse to net that amount into the tank before releasing them for the next round. When the timer is up, another screen comes up with the number of octopuses saved represented in rows of ten. Finally, students will be asked to input on a number line how many they successfully saved.
Type: Virtual Manipulative
This site features an interactive game to help students develop number sense and fluency with addition and subtraction facts to 10. Okta the octopus hides some bubbles under a shell, and then either adds more bubbles or takes some away. Students have to determine how many bubbles are left under the shell. The number of bubbles Okta works with can be set to a desired number or the student can select random draw. This allows for focus with a preferred number if desired by the teacher or student.
Type: Virtual Manipulative