SC.K2.CS-CP.2.4 (Discontinued after 2024-2025)

Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).
General Information
Subject Area: Science
Grade: K2
Body of Knowledge: Computer Science - Computer Practices and Programming
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020090: STEM Lab Grade 2 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5002010: Introduction to Computer Science 1 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 - 2024, 2024 - 2025 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Making Connections and Creating Content:

After an introduction refreshing students on the basic functions of Scratch, students will work independently to demonstrate their knowledge of program functions, appropriate behavior for school, and responsible electronic device handling. This is lesson three of a 3-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Home and School Rule Explorers: Journeying to a Happy and Safe Environment:

Students will learn about rules and how they relate to the steps and turns used in the Motion Blocks coding in Scratch. Students will complete an illustration depicting one rule they learned. This is lesson 1 of a 3-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Responsible Citizens: Creating Code Part 2:

Students will create a Scratch block code program that explains the characteristics of a responsible citizen. Using a previously completed planning sheet, students will use Scratch block code programming to create a project that displays an act of responsible citizenship within the community.

Type: Lesson Plan

Rules and Laws in My Community: Coding Part 2:

Students will create a simple Scratch coding program to explain a rule within their school community. Students will upload a digital photo for the background, choose Sprites and write and voice their own narration.

Type: Lesson Plan

National Treasures Scratch:

Students will collaborate with peers while constructing a Scratch presentation that identifies one U.S. symbol and four facts about the symbol in this integrated lesson.

Type: Lesson Plan

U.S. Symbols: White House Scratch Coding:

This lesson is Part 2 in a 2-part Integrated Civics Unit. Students will use their expository writing from U.S. Symbols: The White House Part 1 to plan, write, and publish a Scratch coding program. With support from the teacher and peers, students will use at least one sprite, a background, narrations, and animations to explain why the White House is a symbol that represents the United States.

Type: Lesson Plan

Creating Block Code for Pascua Florida Day: Part 2 Coding in Scratch:

Students will create a simple Scratch coding program to explain how Pascua Florida Day is a symbol that represents Florida. Students will choose between provided backgrounds, sprites and write and voice their own narration. Students will use the paint editor tool or previously created images to add to their Scratch project.

Type: Lesson Plan

Coding with Everglades National Park Animals:

Students will create a program in scratch that sorts animals common to the Everglades National Park according to their main habitat in this integrated lesson plan. They will use the provided Venn Diagram backgound template and choose at least 4 previously-researched Everglades National Park animals to use as sprites. Students will then code the sprites to ‘move’ to the appropriate section of the Venn Diagram (water, land, both).

Type: Lesson Plan

United States Symbols: U.S. Capitol Scratch Coding:

This lesson is Part 2 in a 2-part Integrated Civics Unit. Students will use their expository writing from United States Symbols: The U.S. Capitol Part 1 to plan, write, and publish a Scratch coding program. With support from the teacher and peers, students will use one sprite, images, narration, and backdrops to explain why the U.S. Capitol is a symbol that represents the United States.

Type: Lesson Plan

Introducing Thomas Jefferson:

Students will learn and use coding tools in Scratch to create a one-scene program that introduces Thomas Jefferson, in this lesson plan. This is part two of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Young Thomas Jefferson:

Students will learn coding skills in scratch as they write code to create a one-scene program about Thomas Jefferson's early life. This is part three of a four-part Civics and Coding integrated series.

Type: Lesson Plan

President Thomas Jefferson:

Students will learn coding skills in Scratch as they write code to create a one-scene program about Thomas Jefferson. Much of the coding for this program was introduced in the CPALMS Part 2 and 3 lessons, Introducing Thomas Jefferson and Young Thomas Jefferson. This lesson could be done without doing these lessons if the students are familiar with Scratch Coding. This is part four of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Student Resources

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Parent Resources

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