SC.K2.CS-CP.3.1 (Discontinued after 2024-2025)

Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
General Information
Subject Area: Science
Grade: K2
Body of Knowledge: Computer Science - Computer Practices and Programming
Date Adopted or Revised: 05/16
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
5020070: STEM Lab Kindergarten (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5020080: STEM Lab Grade 1 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5020090: STEM Lab Grade 2 (Specifically in versions: 2016 - 2022, 2022 - 2024, 2024 and beyond (current))
5002010: Introduction to Computer Science 1 (Specifically in versions: 2016 - 2022, 2022 - 2023, 2023 - 2024, 2024 - 2025 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Lesson Plans

Making Connections and Creating Content:

After an introduction refreshing students on the basic functions of Scratch, students will work independently to demonstrate their knowledge of program functions, appropriate behavior for school, and responsible electronic device handling. This is lesson three of a 3-part integrated computer science and civics mini-unit.

Type: Lesson Plan

Creating Block Code for Pascua Florida Day: Part 1 Researching and Planning:

Students will explore information about the history and significance of Pascua Florida Day. After reading about Pascua Florida Day, students and teachers will highlight important information. Students will complete a coding planning sheet and practice creating flowers using a digital paint program. The coding planning sheet and digital artifacts will be used for the future creation of simple coding program using Scratch.

Type: Lesson Plan

Introducing Thomas Jefferson:

Students will learn and use coding tools in Scratch to create a one-scene program that introduces Thomas Jefferson, in this lesson plan. This is part two of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Young Thomas Jefferson:

Students will learn coding skills in scratch as they write code to create a one-scene program about Thomas Jefferson's early life. This is part three of a four-part Civics and Coding integrated series.

Type: Lesson Plan

President Thomas Jefferson:

Students will learn coding skills in Scratch as they write code to create a one-scene program about Thomas Jefferson. Much of the coding for this program was introduced in the CPALMS Part 2 and 3 lessons, Introducing Thomas Jefferson and Young Thomas Jefferson. This lesson could be done without doing these lessons if the students are familiar with Scratch Coding. This is part four of a four-part Civics and Coding integrated series.

Type: Lesson Plan

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.