Standard 2: Tell time and solve problems involving money.

General Information
Number: MA.2.M.2
Title: Tell time and solve problems involving money.
Type: Standard
Subject: Mathematics (B.E.S.T.)
Grade: 2
Strand: Measurement

Related Benchmarks

This cluster includes the following benchmarks.

Related Access Points

This cluster includes the following access points.

Access Points

MA.2.M.2.AP.1
Using analog and digital clocks, express the time in hours and half hours. Explore the concept of a.m. and p.m.
MA.2.M.2.AP.2
Solve one-step addition and subtraction real-world problems involving either dollar bills within $20 or coins within 20¢. Explore using $ for dollar bills and ¢ symbol for coins.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this topic.

Formative Assessments

Trip to the Movies:

Students are asked to solve a multistep word problem involving money.

Type: Formative Assessment

School Store:

Students are asked to solve a two-step word problem involving money in the form of coins.

Type: Formative Assessment

Combinations of Coins:

Students are asked to combine the values of coins and write the total value using the cent symbol.

Type: Formative Assessment

Combinations Of Bills:

Students are asked to combine the values of bills and write the total value using the dollar symbol.

Type: Formative Assessment

Fifty Cents Is Your Change:

Students consider two different ways to make fifty cents using quarters, dimes, nickels, and pennies.

Type: Formative Assessment

Tell Time:

Students are asked to read time on an analog clock to the nearest five minutes.

Type: Formative Assessment

The Clock Says:

Students are asked to write time shown on analog clocks to the nearest 5 minutes.

Type: Formative Assessment

Writing Times on Digital Clocks:

Students are read three times to the nearest five minutes and asked to write the times on digital clocks.

Type: Formative Assessment

Lesson Plans

Trip to Statue of Liberty:

Students will discuss facts about the Statue of Liberty and take a virtual tour. Students will use tables of ferry ticket and food prices to solve one and two-step word problems involving money.

Type: Lesson Plan

Telling Time to the 5 Minute Mark:

In this activity, students will then learn about telling time to the nearest five minutes.

Type: Lesson Plan

Animal Sanctuary Engineering Design Challenge:

This Engineering Design Challenge is a hands-on investigation in both math and science. Students will be able to use prior knowledge and problem solving skills to solve non-routine problems and real-world situations, using mathematical and scientific models. It is a great way to introduce your students to real-world problem solving. Students will be engaged in hands-on learning by designing and creating an enclosure for zoo animals. Both math and science standards have been incorporated for an integrated lesson.

Type: Lesson Plan

Let's Go Shopping - Counting, Adding, and Subtracting Coins:

Who doesn't love to shop?!? In this fun, interactive activity, students review how to count groups of coins, learn how to add and subtract groups of coins, and go "shopping" to buy items and determine how much change they would receive.

Type: Lesson Plan

Yum Pizza:

Yum Pizza is looking for a better and healthier pizza to sell in stores around town. They are only able to promote one style and need help figuring out which one that should be. Students will practice subtracting dollar amounts and writing a letter explaining their reasoning.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Roll a Dollar:

In this lesson, students will play the game, "Roll a Dollar", to try and make a dollar by trading in coins. The idea behind the game is for the students to learn various ways to use coins to make different amounts of money. Students will then explore all the different ways they can think of to make 25 cents.

Type: Lesson Plan

The Perils of a Plant: Watering Can - An Engineering Design Challenge:

This Engineering Design Challenge is intended to help students apply the concepts of life cycles, the understanding that all living things have basic needs, a knowledge of habitats and practice working with money as they build and experiment with containers to meet the water needs of bean plants in all stages of their life cycle. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Tadpole Habitat - An Engineering Design Challenge:

This engineering design challenge is intended to help students apply the concepts of life cycles, the understanding that all living things have basic needs, build on their knowledge of habitats, and practice working with money as they build structures to meet the needs of a tadpole. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Time to 5 Minutes:

In this lesson, students will tell and write time displayed at the multiples of 5 minute marks on an analog clock. The lesson begins by identifying and labeling 5-minute intervals. Students arrange themselves in a circle to make a human clock. Students also learn to distinguish a.m. from p.m.

Type: Lesson Plan

Counting on the Clock:

In this lesson students make analog clocks and use them to set times at the five-minute marks. Students view analog clocks and tell the times set at multiples of 5 minutes. Students make distinctions between a.m. and p.m.

Type: Lesson Plan

Telling Time With "Ana Log" and "Dig Ital" Clock:

In this lesson, students will read and represent times on a digital and analog clock to the nearest 5 minutes as well as determine if those times are a.m. or p.m.

Type: Lesson Plan

South of the Border with Borreguita: An Engineering Design Challenge:

This is an integrated lesson that includes an Engineering Design Challenge, a study of Mexico using an informational text, and a traditional folktale, Borreguita and the Coyote by Verna Aardema. The Engineering Design Challenge is intended to help students investigate and generate explanations and practice working with money as they design and build flagpoles to display a flag representing story concepts. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Time Matters:

The students will demonstrate an understanding of telling time to the nearest five minutes by creating a matching card game. Then the students will create a four question assessment to be shared with their peers.

Type: Lesson Plan

Show Me the Money:

In this lesson, students will show a variety of coin combinations for a specific amount of money.

Type: Lesson Plan

Our School Store:

The focus of this lesson is to devise a plan and justify it in order to choose the best school supply company. Students will use problem-solving skills, data sets presented in a chart, two- and three-digit addition, writing skills, and money skills to determine the best school supply company. Students will also need to check their procedure to determine if it will work when given additional data.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Better Building Blocks:

Students will help choose the best value of connecting blocks by developing a procedure based on the following criteria: color, ease of use, variety of blocks, and number of blocks per set. They will reassess these blocks during the twist incorporating a new type of block. They will need to calculate the total costs of each set of blocks.

Students may arrange the criteria based on their teams’ interpretation of most important to least important. Students may have to make trade-offs based on these interpretations (i.e., price versus the other criteria in the data sets).

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Kelly's Jelly:

Students use problem solving skills, data sets presented in a chart, two and three digit addition, writing skills and money skills to determine which brand of jelly beans they would like to purchase. The jelly beans differ in taste, quantity, and cost. The students must then check their procedure to determine if it will work when given an additional piece of data.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Excuse Me! Can you please give me the time?:

In this lesson, the students will work together to create story problems that will allow them to tell and write time to the nearest five minutes.

Type: Lesson Plan

Visiting Animals and Plants:

Students will use data in the form of bar graphs and tables to determine a procedure for ranking zoos for a field trip. In the “twist” students will have to consider the cost for students using addition and subtraction of dollar amounts.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. MEAs resemble engineering problems and encourage students to create solutions in the form of mathematical and scientific models. Students work in teams to apply their knowledge of science and mathematics to solve an open-ended problem, while considering constraints and tradeoffs. Students integrate their ELA skills into MEAs as they are asked to clearly document their thought process. MEAs follow a problem-based, student centered approach to learning, where students are encouraged to grapple with the problem while the teacher acts as a facilitator. To learn more about MEA’s visit: https://www.cpalms.org/cpalms/mea.aspx

Type: Lesson Plan

Party Anyone:

Students will demonstrate an understanding of solving story problems relating to money by creating their own story problem and answering story problems that were created by their peers. All story problems will be created based on the theme of planning a party and using ads from local businesses.

Type: Lesson Plan

Help Ms. Betty!:

This Model Eliciting Activity is written at a second-grade level. In teams, students will make decisions about how to select the best cookie shop to help Ms. Betty with the purchasing of chocolate chip cookies while still being cost effective for her school.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Yummy Tummy Baby Food Company:

This Model Eliciting Activity is written at a second-grade level. In teams, students will make decisions about how to select the best baby food based on several characteristics. They will need to calculate the cost to produce two types of baby food.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Video Game City:

This Model Eliciting Activity (MEA) is written at a 2nd grade level. In this MEA students need to help the owner of Video Game City help his customers decide which gaming system best meets their needs. Students can consider the cost of each gaming system in their rankings. In part 2, students will need to add the cost of each gaming system and accessory.

Model Eliciting Activities, MEAs, are open-ended, interdisciplinary problem-solving activities that are meant to reveal students’ thinking about the concepts embedded in realistic situations. Click here to learn more about MEAs and how they can transform your classroom.

Type: Lesson Plan

Three Billy Goats Gruff Build a Bridge - An Engineering Design Challenge:

This Engineering Design Challenge is intended to help students apply the concepts of force as they build bridges to hold the greatest load. It is also intended to help students apply the concepts of money as they strive to construct the most cost effective bridge. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

Coupon Clippers:

In this lesson, students will demonstrate their knowledge of coins by showing more than one way to represent a manufacturer's coupon. and solve a problem using that coupon. The students will respond to the following prompt in their interactive notebook: Why is it important to know more than one way to show an amount? How will it help you in your daily life?

Type: Lesson Plan

Henry and Mudge Meet Leonardo da Vinci:

This is an integrated lesson that includes an Engineering Design Challenge, a review of forces, an introduction to drawbridges, and a literary text Henry and Mudge and The Long Weekend by Cynthia Rylant. The Engineering Design Challenge is intended to help students investigate and generate explanations and practice working with money as they design and build movable drawbridges. It is not intended as an initial introduction to these concepts.

Type: Lesson Plan

How do you know it is time to go?:

Students will learn how to tell time on an analog clock as well as draw in hands on a faceless clock indicating the correct time. They will learn half an hour, half past, quarter of an hour, quarter til, and quarter after.

Type: Lesson Plan

Is 5 Minutes Up?:

This is lesson 1 of a 2 part lesson. Lesson #2 ID # 48709 and is an application of the skill of telling time. This lesson teaches students the concrete, even counting of minutes on a clock. It focuses on the concept of 5 minute increments around the face (1=5minutes, 2=10 minutes, etc.) This is the foundation for Lesson #2.

Type: Lesson Plan

Time! Time! Time!:

This lesson allows students to apply their knowledge of a linear number line to telling time on an analog clock.

Type: Lesson Plan

Original Student Tutorials

Let's Add Money: Place Value (Part 4):

Use place value and a tens and ones chart to add pennies, nickels, dimes, quarters in this interactive tutorial. 

This is part 4 of 5. Click below to open the other tutorials in the series.

Type: Original Student Tutorial

Let’s Add Money: Mixed Coins (Part 3):

Learn to add a combination of coins, such as quarters, dimes, nickels, and pennies using a number line, skip counting, and a hundred chart in this interactive tutorial.

This interactive tutorial is part 3 of 5. Click below to open the other tutorials in the series.

Type: Original Student Tutorial

Telling Time with Tomás:

Come tell time with Tomás in 5 minute intervals on a digital and analog clock in this interactive tutorial.

Type: Original Student Tutorial

Perspectives Video: Teaching Idea

One Handed Clocks:

Unlock an effective teaching strategy for using one-handed clocks to help students learn to tell time in this Teacher Perspectives video for educators.

Type: Perspectives Video: Teaching Idea

Problem-Solving Tasks

Jamir's Penny Jar:

The purpose of this task is to help students articulate their addition strategies and would be most appropriately used once students have a solid understanding of coin values. This task would be best used in an instructional setting especially since the language is somewhat complex and the teacher might need to help students decode the task statement.

Type: Problem-Solving Task

Ten $10s make $100:

The purpose of this task is for students to use currency to help better understand place value.

Type: Problem-Solving Task

Saving Money 2:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts.

Type: Problem-Solving Task

Delayed Gratification:

The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money.

Type: Problem-Solving Task

A Pencil and a Sticker:

The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram.

Type: Problem-Solving Task

Saving Money 1:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers.

Type: Problem-Solving Task

Susan's Choice:

The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost.

Type: Problem-Solving Task

Tutorials

Telling Time Examples #2:

Demonstrates how to tell time on unlabeled analog clocks to the nearest five minutes.

Type: Tutorial

Telling Time Examples #1:

Tell time on a labeled analog clock to the nearest five minutes.

Type: Tutorial

Student Resources

Vetted resources students can use to learn the concepts and skills in this topic.

Original Student Tutorials

Let's Add Money: Place Value (Part 4):

Use place value and a tens and ones chart to add pennies, nickels, dimes, quarters in this interactive tutorial. 

This is part 4 of 5. Click below to open the other tutorials in the series.

Type: Original Student Tutorial

Let’s Add Money: Mixed Coins (Part 3):

Learn to add a combination of coins, such as quarters, dimes, nickels, and pennies using a number line, skip counting, and a hundred chart in this interactive tutorial.

This interactive tutorial is part 3 of 5. Click below to open the other tutorials in the series.

Type: Original Student Tutorial

Telling Time with Tomás:

Come tell time with Tomás in 5 minute intervals on a digital and analog clock in this interactive tutorial.

Type: Original Student Tutorial

Problem-Solving Tasks

Ten $10s make $100:

The purpose of this task is for students to use currency to help better understand place value.

Type: Problem-Solving Task

Saving Money 2:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts.

Type: Problem-Solving Task

Delayed Gratification:

The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money.

Type: Problem-Solving Task

A Pencil and a Sticker:

The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram.

Type: Problem-Solving Task

Saving Money 1:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers.

Type: Problem-Solving Task

Susan's Choice:

The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost.

Type: Problem-Solving Task

Tutorials

Telling Time Examples #2:

Demonstrates how to tell time on unlabeled analog clocks to the nearest five minutes.

Type: Tutorial

Telling Time Examples #1:

Tell time on a labeled analog clock to the nearest five minutes.

Type: Tutorial

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this topic.

Problem-Solving Tasks

Jamir's Penny Jar:

The purpose of this task is to help students articulate their addition strategies and would be most appropriately used once students have a solid understanding of coin values. This task would be best used in an instructional setting especially since the language is somewhat complex and the teacher might need to help students decode the task statement.

Type: Problem-Solving Task

Ten $10s make $100:

The purpose of this task is for students to use currency to help better understand place value.

Type: Problem-Solving Task

Saving Money 2:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task is an instructional task that brings many aspects of the mathematical work that second graders will be doing together with an opportunity to learn about financial literacy concepts.

Type: Problem-Solving Task

Delayed Gratification:

The purpose of this task is for students to compare two options for a prize where the value of one is given $2 at a time, giving them an opportunity to "work with equal groups of objects to gain foundations for multiplication." This context also provides students with an introduction to the concept of delayed gratification, or resisting an immediate reward and waiting for a later reward, while working with money.

Type: Problem-Solving Task

A Pencil and a Sticker:

The purpose of this task is to represent and solve problems involving addition and subtraction with the help of a bar diagram.

Type: Problem-Solving Task

Saving Money 1:

The purpose of this task is for students to relate addition and subtraction problems to money and to situations and goals related to saving money. This task has students adding two 2-digit numbers that require regrouping and the solution shows a concrete approach to the solution. This problem can be adjusted based on where students are in their understanding of addition involving two-digit numbers.

Type: Problem-Solving Task

Susan's Choice:

The purpose of this task is to address the concept of opportunity cost through a real world context involving money. In economics, resources are limited, but our wants are unlimited. Therefore, choices must be made. Every choice involves a cost.

Type: Problem-Solving Task