The Monty Hall Problem or How to Outsmart a Game Show and Win a Car

Resource ID#: 56102 Type: Lesson Plan

Please sign in to access this resource


Not a Florida public school educator?

Access this resource
on CPALMS.com


General Information

Subject(s): Mathematics
Grade Level(s): 9, 10, 11, 12
Intended Audience: Educators educators
Suggested Technology: Computer for Presenter, Internet Connection, LCD Projector, Overhead Projector
Instructional Time: 50 Minute(s)
Keywords: Probability, Decision Trees, Limiting Cases
Instructional Component Type(s): Lesson Plan Problem-Solving Task Video/Audio/Animation
Instructional Design Framework(s): Guided Inquiry (Level 3)
Resource Collection: MIT BLOSSOMS

Aligned Standards

This vetted resource aligns to concepts or skills in these benchmarks.

Related Resources

Other vetted resources related to this resource.