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This lesson focuses on similes, metaphors, personification, irony, imagery and allusion in Richard Connell's short story, "The Most Dangerous Game." Students first create a "Silly Sheet" study aid for these literary devices, and then they engage in a "scavenger hunt" where they find examples of these devices in the story. Students then work in small groups to interpret the meanings of these devices within the context of the story. Finally, students will individually write an essay analyzing the effect that these devices have on the story as a whole. The "scavenger hunt" handout and answer key, two PowerPoints, and the directions for the essay with a planning sheet and rubric are included.
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