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Using the case study, “I’m a Software Developer, too!”, students will describe the business-related and personal tasks associated with the job of a programmer or software developer. Students will use flowchart symbols to analyze content and develop a simple program associated with the software development life cycle, known as SDLC.
After identifying and describing each phase, students will use the Scratch animation software to gather select resources for currency and use graphical programming blocks to create a program or animation.