VA.68.F.2.2

Identify careers in support industries related to the art-making process, industrial design, digital media, and/or graphic design.

Clarifications

e.g., exhibition, sale of art products, technology, entertainment
General Information
Subject Area: Visual Art
Grade: 68
Big Idea: Innovation, Technology, and the Future
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0101020: M/J Two-Dimensional Studio Art 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0101050: M/J Three-Dimensional Studio Art 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0103010: M/J Digital Art & Design 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0101025: M/J Two-Dimensional Studio Art 2 & Career Planning (Specifically in versions: 2014 - 2015, 2015 - 2019, 2019 - 2022, 2022 and beyond (current))
0101055: M/J Three-Dimensional Studio Art 2 & Career Planning (Specifically in versions: 2014 - 2015, 2015 - 2019, 2019 - 2021 (course terminated))
0102060: M/J Creative Photography 3 (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
VA.68.F.2.In.a: Identify two or more employment and leisure opportunities in or relating to visual art and pair them with the necessary skills and training.
VA.68.F.2.Pa.a: Distinguish among employment or leisure opportunities that are art- related vs. non-art-related.
VA.68.F.2.Su.a: Recognize two or more employment and leisure opportunities in or relating to visual art and pair with a prerequisite.

Related Resources

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Student Resources

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