VA.68.F.2.2

Identify careers in support industries related to the art-making process, industrial design, digital media, and/or graphic design.

Remarks

e.g., exhibition, sale of art products, technology, entertainment
General Information
Subject Area: Visual Art
Grade: 68
Big Idea: Innovation, Technology, and the Future
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
0101020: M/J Two-Dimensional Studio Art 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0101050: M/J Three-Dimensional Studio Art 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0103010: M/J Digital Art & Design 2 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
0101025: M/J Two-Dimensional Studio Art 2 & Career Planning (Specifically in versions: 2014 - 2015, 2015 - 2019, 2019 - 2022, 2022 and beyond (current))
0101055: M/J Three-Dimensional Studio Art 2 & Career Planning (Specifically in versions: 2014 - 2015, 2015 - 2019, 2019 - 2021 (course terminated))
0102060: M/J Creative Photography 3 (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
VA.68.F.2.In.a: Identify two or more employment and leisure opportunities in or relating to visual art and pair them with the necessary skills and training.
VA.68.F.2.Pa.a: Distinguish among employment or leisure opportunities that are art- related vs. non-art-related.
VA.68.F.2.Su.a: Recognize two or more employment and leisure opportunities in or relating to visual art and pair with a prerequisite.

Related Resources

Vetted resources educators can use to teach the concepts and skills in this benchmark.

Student Resources

Vetted resources students can use to learn the concepts and skills in this benchmark.

Parent Resources

Vetted resources caregivers can use to help students learn the concepts and skills in this benchmark.