MU.912.F.1.2

Incorporate or adapt new, emerging, or previously unfamiliar technology to create an innovative composition, music project, or related product.
General Information
Subject Area: Music
Grade: 912
Big Idea: Innovation, Technology, and the Future
Status: State Board Approved

Related Courses

This benchmark is part of these courses.
7967010: Access Visual and Performing Arts (Specifically in versions: 2015 - 2018, 2018 - 2019, 2019 - 2020, 2020 and beyond (current))
1300310: Music Theory 2 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1301350: Guitar 4 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1301390: Keyboard 4 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1303350: Chorus 6 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1304300: Music Technology and Sound Engineering 1 (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1304310: Music Technology and Sound Engineering 2 (Specifically in versions: 2014 - 2015, 2015 - 2020, 2020 - 2022, 2022 and beyond (current))
1304320: Music Technology and Sound Engineering 3 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated))
1305330: Eurhythmics 4 (Specifically in versions: 2014 - 2015, 2015 - 2022, 2022 and beyond (current))
1304330: Music Technology and Sound Engineering 4 Honors (Specifically in versions: 2014 - 2015, 2015 - 2020 (course terminated))

Related Access Points

Alternate version of this benchmark for students with significant cognitive disabilities.
MU.912.F.1.In.a: Demonstrate the use of a variety of technology tools to produce, store, or listen to music as a citizen, consumer, or worker.
MU.912.F.1.Pa.a: Collaboratively demonstrate the use of selected technology tools to produce, store, or listen to music as a citizen, consumer, or worker.
MU.912.F.1.Su.a: Demonstrate the use of selected technology tools to produce, store, or listen to music as a citizen, consumer, or worker.

Related Resources

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Student Resources

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